Files
minecraft/docs/mods-and-modpacks.md
Aryan SinghandClaude Fable 5 795c2af50b Allow beta-typed Modrinth builds for EasyAuth (easyauth:beta)
EasyAuth publishes its 26.x builds as beta on Modrinth, and the itzg
resolver only accepts release-typed versions by default, so the mc
container failed to start. Pin easyauth:beta in the default mod list and
teach the panel's mod manager to compare entries by base slug so version
qualifiers don't break protected/duplicate checks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:26:33 -05:00

2.9 KiB

Mods & modpacks

Why Fabric

  • First loader to support new Minecraft versions (26.x drops land on Fabric within days)
  • The best server-side performance ecosystem (Lithium, FerriteCore, spark)
  • EasyAuth (the auth system) is Fabric-only
  • Server-side-only mods are invisible to players — vanilla and TLauncher clients join without installing anything

NeoForge/Forge are supported by the same stack (SERVER_TYPE in .env) but trail new versions and would require replacing the auth mod, so Fabric is the default.

The default mod set

Mod Job Players need it?
fabric-api required by most Fabric mods no
easyauth password authentication no
spark TPS/ping profiling (powers the Lag page) no
lithium game-logic optimization no
ferrite-core memory-usage reduction no

Adding mods

Panel way (recommended): Mods page → search Modrinth → Add → Apply changes. The search is pre-filtered to Fabric mods compatible with your exact server version. Watch the "needs client install" badge — server-side mods are safe for everyone; client-required mods mean every friend must install the same mod or they can't join.

Manual way: drop a .jar into data/mc/mods/ (Files page → mods → Upload) and restart the server.

How auto-update works

Managed mods are pinned by project slug, not version, in .env:

MODRINTH_PROJECTS=fabric-api,easyauth:beta,spark,lithium,ferrite-core

A :beta (or :alpha) suffix widens which release types are accepted for that project — EasyAuth publishes its 26.x builds as beta on Modrinth, so it needs the suffix. Without one, only release-typed builds are considered.

Every time the server container (re)starts, the itzg image resolves each slug to the newest release compatible with your Minecraft version and downloads it. So:

  • "Update all mods" = restart the server (Mods page → Update all & restart)
  • Upgrading Minecraft automatically brings the matching mod builds with it

Manually uploaded jars are yours to update — the resolver doesn't touch them.

Switching to a modpack later

  1. Pick a Modrinth modpack (e.g. Adrenaline, Simply Optimized) and note its slug
  2. Configuration page → set MODRINTH_MODPACK to the slug → Save → Apply (take the safety backup — modpacks change world generation!)
  3. Every player installs the same modpack client-side (Modrinth App → install pack → play). Offline-launcher users need a launcher that supports Modrinth packs, or manual mod installation.

To go back: clear MODRINTH_MODPACK, Apply. Keep MODRINTH_PROJECTS as your server-side base either way. CurseForge packs also work (CF_SLUG env — needs a CurseForge API key; see the itzg image docs), but Modrinth is smoother.

Removing a mod

Mods page → managed list → 🗑 (or delete the jar) → Apply. fabric-api and easyauth are locked — the auth system depends on them.